Since we had a “long” weekend, I had some free time for a change. It’s been ages since I last played Battle for Wesnoth, so I decided to give it a go. I was a bit curious to see what had changed since 1.0 (yes, it’s actually been that long).
Battle for Wesnoth is almost there. It’s very playable and you can have hours of fun with it. There are still some minor points that annoy me. Most of it is probably just me nitpicking.
Most of my issues have to do with the battle system. I know the Wesnoth developers want to keep it simple. But I still feel that fighters equipped with projectile weapons (and that includes spellcasters as well) should have some advantage of distance. That is, after all, the biggest advantage of an archer, that they can shoot from a distance. In close combat, they don’t carry the same heavy armor, so they are at a disadvantage.
I also feel that increases in level should be more significant. I spent a lot of time over the weekend trying to upgrade as many characters as possible in early levels. By the time I got to the Siege of Elsenfar, I had several level 2 characters, and two level 3 ones. But it didn’t seem to make much of a difference.
As a matter of fact, in the Bay of Pearls I tried something. I created 12 horsemen, new characters without any experience. They were followed by 10 archers, also new. It was far easier to win with them than it was with my normal, experienced characters. They completely stampeded everthing in their way, and although a lost quite a few of them, I never felt in any danger. Come to think of it, maybe that is the intended strategy.
Finally, I’m not sure that I like that fact that you have a limited amount of turns. On some levels, where haste is crucial, it may make sense, but even then there are better ways. I hate losing just because “I ran out of turns”. Instead, give me a penalty, or make the enemy grow in strength if I go beyond the limit, or something. Don’t just end it.
One thing that makes Wesnoth a fun play is the fact that you don’t have to concentrate too hard to play it. I’m guessing that if the battle system were modified, and upgrading characters played a larger role, the game would become significantly more complex. Not to mention that it would become a very different game, focusing more on role-playing aspects as well as on how you position your warriors for battle.
So far, I’ve mostly been playing “Heir to the Throne”, which is the campaign I like the best. It just feels like the story behind it has really been worked on. I wish there were more campaigns like that. I tried “The two Brothers”, or whatever it’s called, but it didn’t feel “right”.
So, all in all, Wesnoth is still a cool game. If you haven’t tried it, I suggest you do. While you’re at it, try UFO:AI as well, a game that is slowly starting to feel So Right.