The aliens are attacking!

In my previous post, I mentioned that I had been programming Ruby all weekend. That was almost true. I did actually have a little bit of time left over, so I decided to compile UFO: Alien Invasion. It took quite a while to compile (which is probably why I actually managed to be productive).

Finally it was done. I started it up, but didn’t hear any music, although I had downloaded the music files and copied them into the base/music directory. I noticed some messages that indicated that it couldn’t find a file called ‘theme.ogg’, which wasn’t surprising since the file I had was called ‘UFO AI Music – Theme.ogg’ (or something like that). So I started searching through the sources in search of the expected file names. Eventually I had renamed all the files.

I tried again, and this time I could hear music. Now I could finally focus on the game itself.

UFO:AI is a game inspired by the classical X-COM: UFO Defense a game I was addicted many years ago. So I was really happy when I stumbled over UFO:AI a while ago. But then I didn’t have a machine capable of running it. Now I do.

UFO:AI looks really nice. It uses a modified version of the Quake 2 engine. I didn’t play the game enough to really get a feel for how playable it is, but at least I went through the first two missions, and it at least seems nice. There were a few aspects of the game that didn’t quite feel right, at least not yet, but they were mostly minor details. I think that this could become a game a spend a lot of time playing.

I hope I’ll get time to really dig into the game next weekend. Then I should have a better idea of how playable the game actually is.

Published in: on 2006.09.11 at 16:02  Leave a Comment  

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